Devoid of Hues

  • Created for our UXG1420 – Game project, Devoid of Hues is an interactive comic book about a jaded man looking for the passion in his craft again.


    In this game, you play as the main character, going through 3 monochromatic worlds, each representing a emotional dull in his life that has happened in his life.

  • 12 Weeks

  • For this project, I took on the responsibility of being the Technical Lead. Initially, I was not keen on this role as I wanted to partake in a mode design-oriented role, however, I ultimately took it on as no one else on the team had prior experience with Unity or Game Development in general.


    I was in charge of creating the 3 monochromatic worlds. This included implementing the interactions, setting up the environment, lighting and particle systems, and implementing all art assets such as character animations and environment background.

Initial Pitch


Trailer

Gameplay Walkthrough

Features Implemented:

  • Event System for easy triggers by other designers

  • Player Character

    • Movement

    • Animations

  • Gameplay Mechanics (Panel Interactions)

  • Guide Character (Vicki) behaviour

  • Particle Effects

    • Falling Leaves

    • Bubbles

    • Particles on Mouse Cursor

  • Scene Transitions

  • Parallax Scrolling

  • Dialogue System

  • 2D Lights

    • Underwater Light Shafts

    • Amusement Park Lights


Reflections

This was the first project I’ve worked on that needed to collaborate with an "art department” separately. It was a eye-opening experience on the different pipelines designers and artists go through, as well as the game development pipeline as a whole.

I’ve learnt that setting up tools in the beginning is a bit of time and effort investment at the start, but can save heaps of time in the long run. Very proud of the foundations I set up.

The 2D lighting system in Unity is great fun and has a ton of potential. Looking forward to see interesting concoctions I can craft up with this in future projects.

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