Apex Legends UI/UX Research

  • A look into the pain points present in the current UI/UX of Apex Legend’s inventory and looting screen. As well as implementation of what we feel would work better based on user feedback and the user research method.

  • 6 Weeks

  • A/B Testing

    Facilitating User Testing sessions

    Creating Questionnaires for testers

    Rapid Prototyping

    Collating User Feedback into a report for presentation

PResentation

Here’s a presentation on our findings, iterative solutions and reflections. All done on figma!

click on the arrows on the bottom to scroll through!

note: images might take a while to load in…


Reflections

Great practice in going through the iterative design process based on user feedback and pain points.

Faced with some challenges and dilemma between catering towards for a casual and competitive audience.

Overall, a different type of challenge from actual game development, but also an insightful look into what the end user actually wants and needs (is usually vastly different from what we think they do lol).

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Paraphernalia