Apex Legends UI/UX Research
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A look into the pain points present in the current UI/UX of Apex Legend’s inventory and looting screen. As well as implementation of what we feel would work better based on user feedback and the user research method.
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6 Weeks
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A/B Testing
Facilitating User Testing sessions
Creating Questionnaires for testers
Rapid Prototyping
Collating User Feedback into a report for presentation
PResentation
Here’s a presentation on our findings, iterative solutions and reflections. All done on figma!
click on the arrows on the bottom to scroll through!
note: images might take a while to load in…
Reflections
Great practice in going through the iterative design process based on user feedback and pain points.
Faced with some challenges and dilemma between catering towards for a casual and competitive audience.
Overall, a different type of challenge from actual game development, but also an insightful look into what the end user actually wants and needs (is usually vastly different from what we think they do lol).